﻿//-----------------------------------------------------------------------
// <copyright file="SettingsModule.cs" company="Nathan Miller">
// Copyright (c) Nathan Miller.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
//-----------------------------------------------------------------------
namespace App.Modules.Settings
{
    using App.Modules.Component;
    using TileTool.Log;
    using TileTool.Settings;

    /// <summary>
    /// Application settings module.
    /// </summary>
    public class SettingsModule : Module
    {
        #region Constants - Private

        /// <summary>
        /// Log message group.
        /// </summary>
        private const string LogGroup = "SettingsModule";

        /// <summary>
        /// Default settings file name to use.
        /// </summary>
        private const string SettingsFileName = @"default.settings.tiletool";

        #endregion

        #region Methods - Public

        /// <summary>
        /// Called when the application is starting up.
        /// </summary>
        public override void Startup()
        {
            LogSystem.LogStartup(LogGroup, "Starting...");

            ComponentModule componentModule = GetModule<ComponentModule>();
            SettingsManagerFactoryComponentBase factory =
                componentModule.Get<SettingsManagerFactoryComponentBase>(ComponentAliases.SettingsManager);

            LogSystem.LogStartup(LogGroup, "Allocating settings manager...");
            SettingsSystem.Manager = factory.Allocate();

            SettingsSystem.Manager.Load(SettingsFileName);

            base.Startup();
        }

        /// <summary>
        /// Called when the application is shutting down.
        /// </summary>
        public override void Shutdown()
        {
            base.Shutdown();

            SettingsSystem.Manager.Save(SettingsFileName);
        }

        #endregion
    }
}
